Thursday, October 11, 2018

Week 6

This week I have continued working on my cyborg dodge. I took notes of everything I was told to fix by my peers and have fixed most of them at this point. I worked on adding a frame when the cyborg reaches the peak of his flip so that it doesn't look like his foot teleports anymore. I adjusted the head and its timing for when he looks back to the front, among a bunch of other different small adjustments. I am now just focusing on fixing random jumps in frames that seem to stand out and distract the eye.

This is what I have so far:



Once I fine tune the details a bit more I want to add an idle animation to the beginning of the sequence and then hopefully add on to it after the dodge. I eventually want to have a full animation pack for this character with a good amount of animations in it so that I can move on to a different character.

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