Thursday, October 25, 2018

Week 8

This week I have started working with the Faun rig. I decided to start with an idle animation where I have her doing some kind of action rather than just standing there breathing the whole time.

Unfortunately after working on it for a while I somehow unknowingly deleted one of her wrist controllers without realizing it and had recently saved after I did it so there was no getting it back. I was going to figure out how to transfer animation from one rig to another but decided I would just restart because the more practice the better I guess. But because of this I only had time to get the basic beginning of the idle where I have her breath and look around. I want to add some kind of action afterwards where she either scratches behind her horn or kicks her back leg out a bit. What I have right now isn't very polished so I need to do that as well.

I hope to have the entire idle done by next week as well as having started some kind of attack animation with her spear.


Thursday, October 18, 2018

Week 7

This week has been pretty crazy and busy for me so I wasn't able to to add on to the cyborgs animation like I wanted to. I did revise it mostly last week and a little bit more this week. It still isn't perfect, but it is definitely way better than it was 2 weeks ago. I've been struggling to work with this rig because its hip and chest don't allow much in terms of curves.

Here's the first playblast I showed 2 weeks ago:

 And the updated version:



I added the anticipation at the beginning and a settle at the end just for fun. It still clearly has some issues like the his hip scoop at the end when he gets to the final pose.

I wanted to create an entire game pack for this character, but I'm somewhat annoyed with this rig at the moment so I think I am going to go to a different rig for the time being and maybe come back to this one later on in the semester.

I found this Faun rig that I want to try out. I am having trouble unlocking some of her controllers so I need to figure that out before I can start anything with her.

Thursday, October 11, 2018

Week 6

This week I have continued working on my cyborg dodge. I took notes of everything I was told to fix by my peers and have fixed most of them at this point. I worked on adding a frame when the cyborg reaches the peak of his flip so that it doesn't look like his foot teleports anymore. I adjusted the head and its timing for when he looks back to the front, among a bunch of other different small adjustments. I am now just focusing on fixing random jumps in frames that seem to stand out and distract the eye.

This is what I have so far:



Once I fine tune the details a bit more I want to add an idle animation to the beginning of the sequence and then hopefully add on to it after the dodge. I eventually want to have a full animation pack for this character with a good amount of animations in it so that I can move on to a different character.

Thursday, October 4, 2018

Week 5

    This week I have been working with the Cyborg rig doing a dodge that was slightly inspired by spider-man. The character starts in a crouched position and then jumps and flips backwards. The animation isn't where I want it to be yet but I feel like I have learned a lot from the work I've done so far. I have run into some complications with working with this rig so far, but nothing so detrimental that I had to use a different one. His elbows break pretty often which is actually a problem I have had to deal with while using a different rig made by the same person. It can be pretty annoying but thankfully the speed of the animation makes it a bit less noticeable if it does break. The rigs hips are also a little funky and break when they are rotated a certain way, but again the speed of the animation helps to hide it.
    After I am done cleaning up this animation a bit more, I would like to add some more moves after the dodge. I'm thinking of having him jump up in the air and then do some sort of super punch into the ground, but am still deciding.



Final Presentation

This semester I've focused on creating game animations all semester. My very first week I created a schedule full of the animations I wa...