This semester I've focused on creating game animations all semester. My very first week I created a schedule full of the animations I wanted to create and the time I would spend on all of them. I originally wanted to create game packs for different rigs, but soon discovered how unrealistic that goal was considering the amount of work I had for other project heavy classes as well as actual work outside of school. I actually ended up having to work on animations for this class during downtime I had in other classes, which wasn't the most ideal.
The first few weeks I wanted to start out simple and get back into the swing of animating and use simple rigs with simple actions. So I created an idle, kick, and stomp animation using rigs from the body mechapack.
After getting the hang of things again I decided to move onto a cool Cyborg rig that I found. I really wanted to make a game pack for this rig but after working on this dodge animation, my desire to work with this rig basically disappeared upon realizing how restricting it was. It took a few weeks to get this animation close to where I wanted it, but it was definitely a good learning experience along the way, especially seeing how much I was able to improve it over a week.
After that I moved on to a cool Faun rig that I found that reminded me a lot of World of Warcraft, so I started by making an idle for her as if her character was just standing in place with no actions for a while. This animation took longer than I anticipated a simple idle would take and idles aren't the most exciting animations to watch so its always a little disappointing putting a lot of work into something that isn't exciting to show off, but here it is.
I started an attack animation for this character as well, but after working on it for a while I somehow saved it somewhere on a school computer that wasn't in my project folder without noticing. So when I downloaded my project folder later to improve upon it, my scene file just wasn't there so that was a bit disappointing. I didn't have time during dead week to start it all over again, so that will have to be a project for the future. Luckily I do have some playblasts of the unfinished attack animation to show. I am a huge fan of this rig so I will definitely be doing more animations using it in the future.
Overall I am pretty pleased with the work that I have done over the past semester. I've learned a lot about time management, as well as the type of animation that I am really interested in. While I love game animation, I really want to do some kind of animation short for next semester that I could use as a nice portfolio piece.
Thursday, December 13, 2018
Thursday, December 6, 2018
Week 13
This week I was mainly working on other classes and wasn't able to get any work done for this animation this week. I wasn't able to get any feedback last week so I'm hoping I can utilize the next class period so I know what else I have to work on.
But here it is so far:
But here it is so far:
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Final Presentation
This semester I've focused on creating game animations all semester. My very first week I created a schedule full of the animations I wa...