Thursday, October 4, 2018

Week 5

    This week I have been working with the Cyborg rig doing a dodge that was slightly inspired by spider-man. The character starts in a crouched position and then jumps and flips backwards. The animation isn't where I want it to be yet but I feel like I have learned a lot from the work I've done so far. I have run into some complications with working with this rig so far, but nothing so detrimental that I had to use a different one. His elbows break pretty often which is actually a problem I have had to deal with while using a different rig made by the same person. It can be pretty annoying but thankfully the speed of the animation makes it a bit less noticeable if it does break. The rigs hips are also a little funky and break when they are rotated a certain way, but again the speed of the animation helps to hide it.
    After I am done cleaning up this animation a bit more, I would like to add some more moves after the dodge. I'm thinking of having him jump up in the air and then do some sort of super punch into the ground, but am still deciding.



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