For this week I was able to stay on track and complete at least one animation. I was originally planning on doing a jump for this week but changed my mind last minute and decided to do a stomp instead. I of course had to use the Ugg rig for this because he just works perfectly for it. I had done a stomp game animation a while back in CAGD 340 that I was pretty happy with so I actually used that for reference and recreated it. Because of this I didn't run into any complications.
For next week I would really like to get into some more interesting rigs and create a little bit more exciting animations. I have a cyborg rig that I have been dying to use by Truong CG artist so I'm thinking of doing a set of animations with it, I'm just not entirely sure of what those animations will be yet. I haven't thrown the rig into maya yet so I am hoping that it works well despite my poor planning.

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